﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Devil : MonoBehaviour {
	public float speed;
	public Spear spear;
	float shot = 0;

	// Use this for initialization
	void Start () {
		spear.speed = speed;
		shot = Time.realtimeSinceStartup;
	}
	
	// Update is called once per frame
	void Update () {
		if (Time.realtimeSinceStartup - shot > speed) {
			shot = Time.realtimeSinceStartup;
			Instantiate(spear, transform.position, Quaternion.identity);
		}
	}

}
